Coatsink Recruitment Brief:
Junior Animation Test
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This is an artwork challenge we give to potential recruits to test their skills.
For this challenge, we want to see how you cope with an animation challenge that shows your skills in action.
Using the provided assets (LINK BELOW) animate and rig the penguin character to an industry level. -
This is a low poly character (already rigged) that will be viewed at a high distance looking down.
- Default idle between 40 - 60 frames
- Default walk between 25 - 40 frames
- Default talk between 45 - 65 frames
Rigging Test Rigging a Penguin, bone count to be between 20 - 40. Consistent naming conventions and clean hierarchy with easy to read controls.
This rig should be game-ready! -
By completing this task you will be able to create an animation that meets an industry challenge and gives you an understanding of what’s required for the recruitment process.